Crysis 3 Multiplayer Beta PC Review
As you probably know, the Crysis 3 Multiplayer Beta has been out for a few days now so I’ve been testing it out on PC. Some parts of this review will only apply to the PC version, but the gameplay should be the same on PC and console.
Performance and Graphics
Being part of the Crysis series, it would be disappointing if Crysis 3 didn’t push powerful hardware to give the best graphics possible. Fortunately, CryEngine 3 seems to deliver and provide some very good looking visuals.
It certainly isn’t for the weak of components though if you want to get the best out of it.
|MINIMUM SYSTEM OPERATING REQUIREMENTS||RECOMMENDED SYSTEM OPERATING REQUIREMENTS||HI-PERFORMANCE PC SPECIFICATIONS|
The example components for a Hi-Performance PC are:
Example 1 (Nvidia/Intel):
- NVidia GTX 680
- Intel Core i7-2600k
Example 2 (AMD):
- AMD Radeon HD7970
- AMD Bulldozer FX4150
Not cheap components.
Running on an Intel i5-3570k clocked at 4.00GHz, 8GB RAM, and a GTX 570 with a small overclock (values visible in the screenshots and video), I was averaging about 30-40FPS with 98-99% GPU usage the whole time. Enough to have smooth, stutter free gameplay, but only just. These are the settings I was using (Very High is maximum):
The two maps available in the beta are Museum and Airport. You can see the basic style of each map in the screenshots above. Both maps are fairly small but this works quite well for the type of gameplay. As Djsparx said in his review, Museum is more suited to Hunter and Airport to Crash Site. This is due to Museum having more buildings and objects and less open space allowing for better hiding places when playing hunter, and Airport having fewer, less complex buildings with quite a lot of outside open space. The brighter lighting in Airport also makes it nicer for playing Crash Site, whereas the much duller lighting in Museum gives a more eerie feeling, which is appropriate for Hunter.
At the start of a Hunter round, there are two Hunters and the rest of the players are CELL. If you are CELL, the aim is not not die for 2 minutes and if you are Hunter, the aim is to kill the CELL. If you die as CELL, you become Hunter for the rest of the round. Starting as CELL, the game basically consists of spawning, running a suitable hiding place with only 1 or 2 approaches and hoping that you manage to spot any hunters before they put an arrow into you. This often results in several CELL huddling together in a corner or sewer pipe as demonstrated below. This is the best, although rather boring tactic, for survival. It also allows you to get some kills as shown in the second half.
Crash site, as almost every review you read will say, is basically king of the hill. An alien ship will fly overhead and drop a pod which your team has to try and capture and hold. After a period of time, the pod becomes unstable and explodes. A new pod is dropped and the process is repeated. Unlike Hunter, Crash site is very fast paced running around shooting. All players have a normal nanosuit allowing you to cloak and use armor mode. When cloaked, you are quite hard to spot, especially when in shadow, and cloak mode discharges very slowly when still and fairly slowly when moving slowly. This allows you to creep up on people before blasting them away with a shotgun, or sit cloaked somewhere and wait for someone to come past.
Staying alive when capturing the pod is quite hard as you are often completely exposed. I find the best tactic is to sit cloaked beside the pod so you are partially protected and then switch to armor mode when someone starts shooting at you. This works reasonably unless someone tosses a grenade into the capture area or performs an air stomp onto your head.
Overall, I find the multiplayer very fun and will probably play it a bit after the game is released. I prefer Crash site to Hunter as it has a lot more going on and keeps the action going. Hunter is still quite fun occasionally but I wouldn’t want to play it twice in a row. Fortunately voting after every game generally stops this from happening.