UPDATED: Details on GTA-V Online

October 1, 2013 in Clan

 

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Taken from Rockstar’s website:

Dear All,

We are humbled and overwhelmed by the response to Grand Theft Auto V – literally overwhelmed in the case of some of our servers! We sincerely hope you’re enjoying your visit to Los Santos and we know many of you have plenty of questions about Grand Theft Auto Online. First, we thought it would be useful to provide some details of the roll out of GTA Online, and how we hope you will be involved in making the game everything it can be.

  • Grand Theft Auto Online is going to be something brand new for us: a fully realized and living world for multiple players that will continue to grow and take shape over time.
  • The ultimate shape of GTA Online will be determined as much by you, the player, as by the work we put in. What you like and don’t like, what you play and what you want will determine how the game develops and what it turns into.
  • Everything we do will be informed by feedback from you all – from the types of missions that roll out to all kinds of future content.
  • We are planning for a constant stream of new content, tweaks and updates in the weeks and months ahead.
  • The first couple of weeks we expect to be heavily focused on tuning the experience as it goes from internal testing to the reality of being played by tons of people in the real world so that all the usual teething problems for an online game are overcome. We hope it will all run incredibly smoothly, but please bear with us if it doesn’t, and help us fix any and all problems!
  • After that, we will begin releasing content updates and giving you the opportunity to make your own content.

GTA Community Feedback Needed from Day One
This is vital for the ongoing success of the game. The first few months of Grand Theft Auto Online will be critical as everyone enters this dynamic new world for the first time. Plenty of issues are bound to occur.Remember this interesting character?

One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point – we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are. This is part of the problem some of you have been experiencing with the iFruit App and some Social Club services – we apologize in advance for this and thank you for your patience in this area.

More than ever, we need your help to report your experiences, findings, likes, loves, dislikes and hates – and we will be looking at your feedback constantly to tune the game into its optimal shape and help guide how Grand Theft Auto Online will grow and evolve past this initial period. We will be checking out how people are playing and what they are not playing or not enjoying, while also monitoring feedback via two other new Rockstar channels:

Here’s a rough overview of what you can expect on day one as well as initial details about how the GTA Online world will evolve from there.

The Launch of Grand Theft Auto Online:
From launch, up to 16 players can enter the world together to partake in everything from:

  • Open-World Crime and Chaos: Go on your own or round up your friends to explore the open world together – catch a movie, go mountain biking, hit the shooting range and much more. Want to test the law? Knock over a convenience store, take down a gang or rob an armored truck for easy cash and Reputation.

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  • Jobs: Los Santos and Blaine County are ripe with opportunity for the ambitious and criminal minded. Take on Missions and an array of other Jobs as a lone wolf, team up with your Crew or join fellow mercenaries and degenerates to pull off a wide range of robberies and illicit activities together.

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  • Races: Everything from classic street competition and off-road tracks to boat racing on the open ocean, or take to the skies in aerial events. Jump into the madness of a GTA Race, or try out a brand new race type, Rally, where driver and co-pilot work together to navigate treacherous courses at high speeds.

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  • Sports: Join your friends / any random stranger for a game of tennis, a round of golf or go base jumping and more, all for cash and Reputation.
  • Customization: Create your character using the Character Creator – then earn some cash and spend it getting dressed for success. You can also collect and customize cars for your garage and personalize your full weapons cache.
  • Reputation and Cash Flow: Reputation is earned from all your online exploits in everything you do in GTA Online – and will help you rank up, providing access to new features, weapons and criminal contacts. Spend cash you’ve gained on cars, clothes, guns, properties and much more. You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.
  • Growing Pains: There will be the typical growing pains for an online game, including but not limited to crashes, glitches, crazy bugs, gameplay modes and mechanics that need re-balancing and other surprises! Even in GTAV Story Mode, some of you may have seen a few odd and even amusing little glitches out there last week. This sort of thing is inevitable in a massive open-world game and there’ll surely be lots more unexpected oddities like this in the Online world next week – rest assured we’ll be monitoring and actively doing all we can to smooth such things out as they happen, but we need your help to find them, as well as your feedback to help fine tune all of the game’s systems so everything is perfectly balanced.

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Currently Planned GTA Online Content Updates:
Here is a quick overview of a few initial things we’re working on for the first few weeks of Grand Theft Auto Online, alongside an aggressive period of tuning and finessing the game. We will give you dates for all of this content as soon as we have them – bear in mind that the order of things may well change, and we will probably add some extra stuff as well!

  • The Content Creator: The Content Creator will launch with tools to tailor and publish your own Deathmatches & Races.
  • The Beach Bum Pack: Featuring 4 new amazing beach fun vehicles, over 300 new items of incredible down tempo leisure wear and 2 new but not remotely relaxing weapons.
  • Capture the Flag: GTA Online’s take on the classic CTF mode including the ability to make your own using The Content Creator.
  • Heists: This update will introduce full-on cooperative Heist missions that will require careful planning, teamwork and sharp execution – along with the Heist Planning Board for your apartment.

Just to be clear, all of these updates will be free. We’ll have more info on this and much more additional content as our plans develop through the launch period, and as we get feedback from you. Please stay tuned for further info and updates. And remember – we need your help to make this experience all it can be.

Thank you everyone,
Rockstar Games

So, what do you guys think about all this?? Where can TLN fit in here and how?? What types of activities interest you?? We want to know..

UPDATES !!

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With just hours remaining until the initial launch of Grand Theft Auto Online, here’s some more information to share to help get everyone ready for tomorrow. You can also look forward to plenty of GTA Online game tips and other community support features to roll out at the Rockstar Games Social Club website tomorrow as well  – expect tutorial tips to be updated regularly as new content is added to GTA Online.

Access to GTA Online
  • Access to Grand Theft Auto Online is free with your copy of Grand Theft Auto V. On October 1st there will be a small downloadable Title Update released on PlayStation Network and Xbox LIVE. Upon installation of that Title Update, direct access to begin GTA Online will be unlocked in your GTAV game menu. You will be able to jump right into GTA Online via the 4th (bottom) slot in your GTAV character wheel. We’ve received many questions asking for a specific confirmation of what exact time GTA Online will be available but of course this is contingent on both Title Updates becoming available on each console’s network. As a general timeframe, we do expect the Title Update to become available on PSN and Xbox LIVE starting around 7AM ET tomorrow morning, and your best bet is to stay tuned throughout the day here at the Rockstar Newswire and by following us on Twitter andFacebook where we will be keeping everyone updated.
When does GTA Online Take Place?
  • Some people who’ve been playing through Grand Theft Auto V’s Story Mode have been inquiring how the narrative of GTA Online correlates or crosses over. Grand Theft Auto Online is set a few months prior to the events of Grand Theft Auto V’s single player story.

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Home and Garage Security

  • There’s plenty of havoc and treachery you can cause out in the open world of course, but in order to prevent some really annoying “griefing”, we’ve designed house party invitations specifically to be a friendly social affair where players can visit each other’s pads without fear of having them ruined or losing their hard-earned vehicles in the process. If someone invites you into their property, then it is considered a friendly visit and you will not be able to shoot up their place or steal their cars from their garage. By the way, in any given lobby, if you and another player own the same piece of property, you will each be able to enter your own personal instance of that property at any given time. You will also be able to enter each other’s instance of that property if you exchange and accept an invite. This way, multiple instances of ownership of the same property within a lobby can co-exist.

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GTA$ and Fair Play

  • To allay some concerns we’ve heard on this subject, we can assure you that the game is designed such that the option of purchasable GTA$ should not disrupt the playing field – and there are a few mechanics in place to help ensure that. All players still have to rank up with Reputation Points (RP) in order to get access to purchase high-end items.  No one can begin GTA Online and simply spend a lot of money out of the gate to get a leg up. You will have to earn your stripes and play to unlock access to the aspirational clothes, guns and other items. Please also remember that in GTA Online, hustling to afford the finer things by earning GTA$ doing robberies, stick-ups, winning races and other profitable activities is a fun gameplay experience rather than ever being a ‘grind’. As we mentioned on Wednesday, we will constantly tweak all areas of the game to make it play fairer and iron out any balancing problems (while fixing all the other problems we encounter!), but we really need your help in figuring out what those issues are. So please work with us on that!

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An Ever-Growing Collection of Jobs

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The Character Creation System

  • The hereditary-based character creation system of Grand Theft Auto Online allows for a multitude of options to create your avatar that will then inhabit the online world of Los Santos & Blaine County.  Choose your gender then decide on your mother and father.  From there, you can choose to give one parent genetic dominance or leave them more evenly matched. The choice is yours. Next, you adjust a set of lifestyle variables which help determine your character’s appearance and starting stats. Decide how much sleep he/she gets, how much partying they indulge in, how much honest work versus illegal activity, and more. Essentially, you can adjust the genetics to wind up with a fresh faced lad or lass or a grizzled, haggard degenerate or anywhere in between! You’ll also be able to preview your end result in real time all throughout to ensure you’re satisfied before putting your character on a direct flight to LS. Of course, once you’re out and about in the open world, you can further customize your character with haircuts, clothing and accessories to suit your tastes.

Exclusive Social Club Features

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  • In Grand Theft Auto Online, Social Club members get access to weaponry and vehicular unlocks, a whole new suite of Crew features to represent and coordinate with your squad, and special tools to get the most out of Rockstar Jobs and user-created Jobs when the Content Creator tool launches this fall. Check out the updated www.rockstargames.com/V/socialclub for an overview of GTA Online Social Club features including new Crew customization possibilities like Crew colors and Emblem vehicle decals, Crew messaging options, and Open or Closed Crew Sessions. Plus unlocks like the Sawed-Off Shotgun, the Annis Elegy RH8 and the John Marston Parent option to do the Marston family proud in the modern day West. Also stay tuned for info later in October about the very first GTA Online Social Club Events which will have special Event Playlists curated by Rockstar, reserved in-game license plate awards for top players, and more. So, if you haven’t joined, we recommend doing so!

Expect that we’ll be keeping you up to date here at the Newswire tomorrow as the Title Updates become available on PSN and Xbox LIVE. We’re very much looking forward to seeing you and your Crews hit the wide open world of Los Santos and Blaine County in GTA Online tomorrow.

INTERESTING NEW INFO !!! COMMENTS?????

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11 responses to UPDATED: Details on GTA-V Online

  1. reading between the lines here, may be missing the mark but this section in particular:
    ‘From launch, up to 16 players can enter the world together to partake in everything from…’
    to me that suggests the potential to grow the player count, not by a lot, obviously the city is huge and having 16 players at different points in the map means a large portion will have to be rendered at any one time. but a small increase, possibly to 24?

    • yeah, I think they will increase the number of players at some point. I bet it is one for their main goals. Also, they mentioned elsewhere that the world has been designed to accommodate even more land! Yes, no rumors or anything, I can’t remember where they said it, I think it was October’s GameInformer magazine, but they plan to expand the world of GTA Online!

      • i’ve read that as well. i’ve heard it in an interview that they made the boundaries moveable so there may be San Fierro and Las Venturas at a later date (if memory serves they’re the only cities not there at the moment that are there in San Andreas)

  2. this is all nice, but im gonna be way behind you guys…… because my parents dont want to waste so much money on games since I’m also getting Pokemon Y in 2 weeks

    but I really want to start playing as soon as i can

  3. Yeah it sounds awesome but what’s our crew name! I want to join before the launch

  4. I think this will be a great way to change the pace of our FPS addiction and it will be AWESOME. This just got me amped more than i already was. The character creation is a nice touch, we will have to set our colors and logo’s to stuff we were. But i know what imma put on my character.
    The fact that its will have a store to buy items with GTA$ was to be expected most MMO type games work like this. Still think that its a good idea of them to put the RP points as a must have to unlock higher tier things.
    I am really really psyched right now.

  5. What do you guys think our Crew colors should be?? Also we will be allowing all members to take a shot at creating the clan logo for the Social Club.. The idea will be to create a emblem that closely resembles our clan logo.. Once we have a few to choose from we will hold a clan-wide vote to choose the best one to represent the TLN-Crew.

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